![]() ![]() If this bar empties, the monster will stop fighting, walk back to its spawn point and rapidly regenerate health while refilling its Patience. A monster gradually loses Patience if it is too far from its spawn point, if it is damaged while no champions are nearby, or if its target changes. Above each large monster is a Patience bar indicating its willingness to fight. Monsters will not move from their designated spawning location (commonly called "camps") unless they are damaged, in which case the monster will move towards and attack the nearest champion. Some of the buffs granted are transferable to enemy killer champions. Certain monsters offer greater rewards, like a buff or a "global" reward. With the exception of boss Monsters, Monsters do not increase in level (stats) until after they have re-spawned. ![]() The table in Jungling Overview goes into greater detail. Junglers rely on killing monsters to farm gold and experience, as they don't have the steady gold income provided by killing lane minions that the rest of their teammates have. As their level goes up, so does their reward gold and exp along with their damage and defensive stats. Unlike minions, monsters are neutral (they do not fight for either team), have a level based on the average champion level, and will not automatically attack a unit unless they are damaged. A Monster is a particular classification of unit.
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